LIVERPOOL SOC
 Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
 Provides good performance with low power consumtion
 Integrated CPU and GPU
 Considerably bigger and more powerful than AMD’s other APUs
PU:
 Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
 Each cluster contains 4 cores and a shared 2MB L2 cache
 256-bit SIMD operations, 128-bit SIMD ALU
 SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
 One hardware thread per core
 Decodes, executes and retires at up to two intructions/cycle
 Out of order execution
 Per-core dedicated L1-I and L1-D cache (32Kb each)
 Two pipes per core yield 12,8 GFlops performance
 102.4 GFlops for system
GPU:
 GPU is based on AMD’s “R10XX” (Southern Islands) architecture
 DirectX 11.1+ feature set
 Liverpool is an enhanced version of the architecture
 18 Compute Units (CUs)
 Hardware balanced at 14 CUs
 Shared 512 KB of read/write L2 cache
 800 Mhz
 1.843 Tflops, 922 GigaOps/s
 Dual shader engines
 18 texture units
 8 Render backends
 Memory:
 4 GB unified system memory, 176 GB/s
 3.5 available to games (estimate)
Storage:
 - High speed Blu-ray drive
 single layer (25 GB) or dual layer (50 GB) discs
 Partial constant angular velocity (PCAV)
 Outer half of disc 6x (27 MB/s)
 Inner half varies, 3.3x to 6x
 - Internal mass storage
 One SKU at launch: 500 GB HDD
 There may also be a Flash drive SKU in the future
Networking:
 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth
Peripherals:
 Evolved Dualshock controller
 Dual Camera
 Move controller
Extra:
 Audio Processor (ACP)
 Video encode and decode (VCE/UVD) units
 Display ScanOut Engine (DCE)
 Zlib Decompression Hardware
Sarebbero le final stats di PS4/Orbis